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Cody Sietz
Bullet Cluster Legacy Rising
1460
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Posted - 2013.11.18 16:36:00 -
[1] - Quote
I've never needed them, but now I can't 3 hit heavies or 2 hit Logis anymore.
Should I run a dmg mod or what? |
Cody Sietz
Bullet Cluster Legacy Rising
1461
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Posted - 2013.11.18 16:39:00 -
[2] - Quote
Breach is cool, but requires skill that I dont have.
Guess I gotta start practicing. |
Cody Sietz
Bullet Cluster Legacy Rising
1461
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Posted - 2013.11.18 16:45:00 -
[3] - Quote
Drapedup Drippedout wrote:I don't have any points in shotty. But love the Dren bpo shotty on the Dren scout. I found instead of Dmg mods, speed tanking with shields is most effective (1 armor plate in low with kin cat). Once you break the 8.6/8.7 m/s barrier, hit detection drops on you drops noticeably.
Burn shields with ScP, then clean up with shotty. Or just focus on headshots (sounds basic, but makes a HUGE difference) Just a suggestion, it seems to work well for me. I enjoy kincats, but I've been using cardio mods and being able to run wayyyyy longer really works for me. The trade being you can circle around but can't run away as quickly.
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Cody Sietz
Bullet Cluster Legacy Rising
1461
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Posted - 2013.11.18 16:47:00 -
[4] - Quote
DUST Fiend wrote:Cody Sietz wrote:Breach is cool, but requires skill that I dont have.
Guess I gotta start practicing. The breach needs one additional round in the clip. I think normal shotguns are where it's at now, you can't really snipe with the breach like you used to. It's not even the 2 rounds that kill me, it's the time between firing. I have my prof to 4 and it still feels like forever between shots. |
Cody Sietz
Bullet Cluster Legacy Rising
1462
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Posted - 2013.11.18 16:49:00 -
[5] - Quote
Leovarian L Lavitz wrote:Cody Sietz wrote:Breach is cool, but requires skill that I dont have.
Guess I gotta start practicing. Great! The breach is even better when you have buddies with it. It's probably one of the only breach weapons that are good at doing what's on the label, breaching, imo. It's a good trade off for sure, tons of dmg but a small mag. I think the breach FG is another good example. |
Cody Sietz
Bullet Cluster Legacy Rising
1463
|
Posted - 2013.11.18 17:08:00 -
[6] - Quote
Thumb Green wrote:I don't use the shotgun but if I did I would use damage mods. Assuming you use the regular proto you're doing up to around 522 damage each time you pull the trigger (roughly 627 with the breach variant). Slap on 1 damage mod and it's around 574 and a 2nd it's around 620 (689 & 744 for the breach). This is assuming 12 pellets per shot & that each pellet hits; it also takes into account the extra 10% damage all handheld weapons got after uprising. It does not take into account the head shot modifier. I had no idea that's how many pellets we were firing. I thought it was only 8-10. Maybe I will give a complex dmg mod a try. |
Cody Sietz
Bullet Cluster Legacy Rising
1465
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Posted - 2013.11.18 19:02:00 -
[7] - Quote
Cass Caul wrote:it's been confirmed that it is 12 pellets.
But the breach is in a bad place. The weapon's description says it trades the wide reticle for longer range, but both shtogun types have the same range, 5 meters.
Headshot bonus is 150%
And to whoever said to shred shields with a scrambler pistol, that is a bad idea. Shotgun = Hybrid blaster = 110% damage to shield and 90% damage to armor Scrambler Pistol = Laser Weapon = 120% shields and 80% armor
There's really no problem with pairing 2 shield damaging weapons, but don't use them like that. If a shotgun wielder hs a scrambler pistol, either (1) Use the scrambler pistol to troll them, once they take the bait around a corner blast them with the shotgun. (2) or use t as a secondary light weapon. a full clip of the Viziam or Carthum can take out a prototype suit just as fast-if not faster- than the shotgun but at 3-4 times the range.
As far as using a damage mod goes, it depends on the suit. If you're using a Gallente suit or Caldari go for it, Minmatar you shouldn't, and Amarr suits are versatile enough that it's your choice I run a Gallente scout, with a assault smg for anything past 3-5 meters out. I have prof 4 in smgs so it saves me a dmg mod.
I tried using it on my Gallete Assault, the fitting reduction is nice but the suit moves too slow to be effective with a shotgun/scanner combo. |
Cody Sietz
Bullet Cluster Legacy Rising
1466
|
Posted - 2013.11.18 19:29:00 -
[8] - Quote
CharCharOdell wrote:I find that being 1 complex damage mod is pretty good. It's like a free duvolle shotgun.
J just use a Mlt light MN M-1 with 2 kinkats
OR
A Dren g-1 scout with 1 damage mod (complex) a cardiac reg and a reactive plate. Works nicely for how cheap it is. Wow, that is my current setup.
STD SG M209 SMG Quantum scanner MLT shield extender Basic reactivate plate Enhanced cardio mod M1 grenade/C-7 flux |
Cody Sietz
Bullet Cluster Legacy Rising
1466
|
Posted - 2013.11.18 19:35:00 -
[9] - Quote
Shotty GoBang wrote:Cody Sietz wrote:I dont run DMG mods on my shotgun, am i doing it wrong? I find Damage Amps useful on hard-hitting SGs (Creodron, Duvolle Specialist, KR-17 and Allotek Breach). One Complex Damage Amp on these weapons will generally reduce your blasts-to-kill by one. High eHP MedFrames and Heavies will still require 2+ blasts. I'd recommend running a Shield Extender rather than Damage Amp if you're using a lower-end Shotgun (CRG, K5, Standard, etc.). In my experience, blasts-to-kill on these weapons are generally the same, with or without a Damage Amp. Lightning xVx routinely runs a K5; I defer to his expertise, should his observations differ from mine. Lastly, you're not the only Scout having problems with Shotgun flank attacks. The Shotgun's damage output has not kept pace with Uprising's eHP buffs and the arguably over-effective performance of mid-range weapons in CQC. PS: The Breach is only effective versus the weak and disorganized. Don't trust it when facing a decent opponent. and he is a beast with it(my face and back can vouch for this)
I can't complain about the buffs(heavys really needed the ehp boost) and armour plates needed a buff as well(though it was was a bit of a mixed blessing since now almost every suit has at least 250-330 armour)
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Cody Sietz
Bullet Cluster Legacy Rising
1468
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Posted - 2013.11.18 20:24:00 -
[10] - Quote
Shotty GoBang wrote:Cody Sietz wrote: I can't complain about the buffs(heavys really needed the ehp boost) and armour plates needed a buff as well(though it was was a bit of a mixed blessing since now almost every suit has at least 250-330 armour)
I absolutely agree about Heavies needing the eHP buff. What I meant was that the Shotgun's damage output is still balanced against Chromosome eHP levels. Medium Frame eHP has nearly doubled with Uprising; Shotgun damage output has not kept pace. A beefed up Heavy requiring 2-4 blasts is acceptable, given his "tank-like" nature and limited mobility. A MedFrame, on the other hand, requiring 2-4 blasts is wholly unacceptable and routinely observed. The challenge of shotgunning should be limited to sneaking into optimal range or luring one's target into range. Subsequent take-down should be swift and unrivaled. No Damage Amp required. CPM seems to be on the same page. We'll know sooner or later if CCP agrees. Sorry, didn't mean to make it sound otherwise.
but yeah, I'm hoping the shotgun gets some love since it is only effective with a small range.
I can still one shot Minmatar mediums and Assaults, 2-3 shot Gal and Cal medium/assaults(only 3 shots if they are heavily tanked or hybrid) and Amarr are a bit of a toss up, sometimes you 1 shot them other times 2-3 but usually if they stack shield/armour mods heavily(kind of rare)
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Cody Sietz
Bullet Cluster Legacy Rising
1472
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Posted - 2013.11.18 22:54:00 -
[11] - Quote
Did ok for my first match.
http://img.photobucket.com/albums/v411/Drunkenjin/IMAG0159.jpg
that fireing speed tho. It cost me a life. |
Cody Sietz
Bullet Cluster Legacy Rising
1473
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Posted - 2013.11.18 23:10:00 -
[12] - Quote
AAGMUNDR wrote:I dunno. I put damage mods on every single build. I put 3 complex sidearm dmg mods on my minja scout nova knifer.
That said. Go all one way or the other. Shield up or dmg up. Yeah, but you guys have it hard enough. If your not one shotting mediums you are screwed. |
Cody Sietz
Bullet Cluster Legacy Rising
1473
|
Posted - 2013.11.19 00:17:00 -
[13] - Quote
ACE OF JOKERS wrote:Leovarian L Lavitz wrote:Cody Sietz wrote:I've never needed them, but now I can't 3 hit heavies or 2 hit Logis anymore.
Should I run a dmg mod or what? Run the breach + damage mods. Enjoy. 2 hit heavies, 1 hit everything else Thats how i roll... ADV Breach shotgun + Damage mods
Its not like 72 shields are going to make that much of a difference if i get spotted anyways. Yes, but breach I've notice is only good for stealth assassination. Kind of like the nova knives.
I think I will go back to non breach. |
Cody Sietz
Bullet Cluster Legacy Rising
1474
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Posted - 2013.11.19 01:44:00 -
[14] - Quote
I-Shayz-I wrote:Line up the shotgun with the center of their body for extra damage. It works like the HMG reticule, where it only does a ton of damage if the reticule is dead center.
Personally I like to pick and choose my targets. I'm not going to go up against a medium suit with 600 armor or even up against a heavy unless I have a pre-cooked grenade waiting for them while their back is turned.
Also, I enjoy running shotguns on medium suits, especially my minmatar logi. Being able to have a scanner, uplink, nanohive while runnning with a shotgun is my ideal fit. Not to mention I end up with about 600 hp (320 shield, 250 armor) at 7+ sprint speed. You could change out plates + uplink for a sprint mod or stamina mod, but I usually like to play more sneaky and kill players from behind before they realize I'm there. No problem with running a SG on a medium suit, but I just feel the AR can do a lot of stuff the SG can do(sorry I do use the AR)
The only the SG can do better is surprise kill people DR |
Cody Sietz
Bullet Cluster Legacy Rising
1474
|
Posted - 2013.11.19 02:07:00 -
[15] - Quote
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO wrote:I dont use damage mods on my SG
I actually run a standard SG on my gk.0 and do just fine Na man, K-5 or proto specialist is the way to go! |
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